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Alliance of Valiant Arms: A Game of The Future
14.03 // 0 komentar // Richard Max // Category: alliance of valiant arms , alliance valiant arms game future , fps , ijji , mmo , modern fps game //Developer: REDDUCK
Distributor: NHN USA
Publisher: IJJI
Pros:
Weapon Customization
Class distinctions in the game changes
Unique Achievements
Cons:
Similar to other modern FPS MMOs
Valiant Arms Alliance (AVA) is a modern FPS game like many others, besides the fact that a game has superb graphics included along with in-depth story and varied gameplay. AVA is based on a fictional war between the European Union (EU) and the Neo-Russian Federation (NRF ).
Although many other game companies have made their own FPS games, although these other games are similar to the AVA and the game is not exactlybreak away the modern FPS mold , refined graphicsand smooth gameplay činiprvi class F2P game .
In-game
After creating a character who does not offer much, the player is asked whether they want to make a tutorial anyone who has played MMOFPS before they find that they do not need to do this, I would recommend that people do not fill in this as well as at the end to give some money in this game are the euro currency. During the game it is easy to notice how beautiful graphics area, including details about the weapons.
total playing in the state is different when the game compared to games like Combat Arms or WolfTeam as you escape game engine called Lithtech, while the AVA uses the same as Unreal Tournament 3 and Gears of War, more powerful and modern Unreal Engine 3, this means that, although the AVA is similar to other games is significantly different and slicker gameplay.
Customization
The game has three classes that can be changed at any time during the game in the lobby, Pointman, sniper, marksman. Obviously, the names say what weapons they can use, Pointmen close quarters, long range snipers, and strikers are in effect on either. Each class has its own individual weapons that can be bought from shops and equipped before being used in commerce.
Quite possibly the best thing about the AVA is a weapon available for adaptation, while only a few weapons are available at this time, these adjustments is available to the main, front, mount, barrel, grip, trigger, stock and even color are subject to change.
Achievements
Another feature that would be hard-pressed to find in the second game of the achievements players can earn medals and badges from doing various things, such as killing a person with a grenade to play and win naodređene map. There are also more difficult to achieve profits, such as getting 1000 kills or play thousands of hours, these achievements add a little extra to enhance the game, things such as equipment or money can be obtained by taking these achievements.
Look, Listen
All of the game screams quality sound interface users. Small things that some people do not notice the May map as nicely integrated into the game, the game map is very detailed, and not only shows you where your teammates are, but where the last known position of the enemy were, and where people have recently killed. Even the sounds are nicely incorporated into the game, voice-overs well timed and not sound ridiculous, these small things hardly noticeable just adds to the overall quality of the game.
Game Modes
There are a few differences in some of the game modes available in relation to other tactical MMOFPS;
Escort - where the EU team to escort a tank on the other side of the map, while the NRF team RPGs used to immobilize a tank. swap sides when it was time runs out or one team manages to get the tank to finish.
Demolition - the name speaks for itself, as in many other games, the EU must plant C4 charges in a particular area, while the NRF are to alleviate it. Eliminating the other team is another way to win the round. In each round, if I die you must wait until the circle is before you respawn.
Destruction - This is essentially Team Deathmatch mode, where one team must reach either 80 or 180 kills before the other
.Convoy - EU team must retrieve nuclear suitcase while the NRF are to stop them. In each round, if I die you must wait until the circle is before you respawn.
Prison Break - 4 person team must find and kill a set amount of prisoners, then battle your way out of the prison area. In Prison Break, there are two separate missions, the first is survival - where the goal is to survive as long as possible against AI opponents. Players have the opportunity to acquire additional ammo and health packs from enemy kills use explosive barrels to help kill enemy number.
Escape - , where players must get to the point of exit before time runs out the mission. mission can succeed when the time runs out before reaching the exit of the team or player is destroyed. There are 3 rounds in flight, 1 circuit is to kill as many enemy AI which is possible, 2nd circuit is to activate 4 different controller that can open doors that are required for transfer to the next round and at the end of 3rd circle is destroyed with C4 controller for opening doors for the final Helipad. It all has to be done, and the enemy AI constantly respawn.
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